Creating NFT – the best tools for issuing tokens of the future

Roman Pyrih

24 Feb 2022
Creating NFT – the best tools for issuing tokens of the future

The sports industry might be one of the most important branches for NFTs implementation. From rare collectibles to voting rights - NFTs revolutionize fan engagement.  

Table of contents:

  • Fan participetion network
  • Application of NFTs in the sport industry
  • The next level of fan experience
  • NFT fan engagement and the metaverse

The digital revolution has bypassed the conventional ways in which we structure our day-to-day operations, including entertainment, sports, and socialization. A token is a fragment of data that replaces another, the latter being more valuable, and which is stored on a blockchain. 

Tokens come in 4 main types: security tokens, payment tokens, utility tokens and object of today’s insertion, non-fungible tokens (NFTs). Non-fungible meaning they are not interchangeable with other articles due to their intrinsic qualities. For example, you cannot exchange a fridge with a typewriter and vice versa. However, fungible items can be swapped, because they are defined by their value, not their unique properties. A prominent example would be Bitcoin or other cryptocurrencies such as Cardano which can be purchased and sold for money. 

The boom of digital assets

Although initially, non-fungible tokens had limited popularity in the mass market, now they are advertised on billboards, stadiums, in media, and services. Public awareness rose with the proliferation of “Cryptokitties”, an online game where players can breed and collect virtual cats. $12 million raised in investments alone, some of the “cats” were sold for over $150,000 a piece.

Soon after, the videogame was added to the ERC-721, a free and open standard that trains users on how to build tokens on the Ethereum blockchain, thereby coining it for the first time as an NFT. Recording an overall sale of $250 million in 2020, Dap Radar’s data logged a staggering $2.47 billion in the first 6 months of 2021, an 888 % increase. 

NFT space in a brief

NFTs vary in application, from digital art, gaming, music, and movies, now onto the final frontier of virtual reality, the Metaverse. The growing popularity of the token is that it provides an ownership alternative, enabling buyers to own items without having to compromise with media platforms. Ownership terminates only when the owner decides to sell the item. The key advantage is a unique and integrated blockchain mechanism that indicates effective ownership history and easily detects the authenticity of an NFT. 

Moreover, the potential is believed to be transformative. As DLT economies grow and the benefits of decentralized economies become undeniable for key investment players, there will be a shift towards decentralized finance. Tokens, amongst which NFTs, are the “lifeblood of this new system” (Tech Crunch).

Where will non-fungible tokens take us?

In a standard economy, and therefore in a DLT transition, sport is a major business. Consulting agency Kearney estimates that the industry is currently worth circa $620 billion, growing faster than the global GDP, making it an el dorado for those seeking fortune. The value generated and the prospects it offers make what first appears as a strange “collaboration”, only a natural step in the next gen of value creation. That begs the question, how does this collaboration work and how can the NFTs increase the involvement of sports fans? 

How can NFTs improve fan engagement?
How can NFTs improve fan engagement?

Fan participation framework

In the conventional, physical world, there are many ways to get involved in sports and all the entertainment around it. Some buy the merchandise, some wait for their heroes’ autograph in the blistering cold and some pass their time on collectibles, panini for example, a card cult in Italy. There is unquestionably a nostalgia and psychological dimension powering sports industry which attempts to merge innovative tech solutions to increase fans’ participation. The most recent examples of world’s most popular disciplines prove that. 

Why sports fans are interested in NFTs?

The use of NFTs is purposed towards more meaningful fan-club interactions. Collectibles or player cards are virtual, allowing fans to gather and swap stickers with unique highlights from their athletes. These cards have levels of rarity, some entering the market with a thousand-dollar price tag. That excites supporters, as it has for decades in a non-virtual environment and are thrilled to buy cards of their favorite sportsmen, even if pricey.

Case in point is Dapper Labs’ NFT marketplace platform NBA Top Shot where the lowest asking price for Ja Morant’s dunk series 1 is $475,000. Lebron James topped his legendary 32 at $535,000.  Derrick Rose’s legendary 59 is currently valued at 1 million dollars.

Where new technologies meet fan base

The list goes on. The assurance to the fan is that the card becomes a non-exchangeable unit of data, meaning it holds a stamp of authenticity through the blockchain, annulling potential for fraud or mistake. The fan can trade safely, and the athlete can in fact create a novel source of income. Tampa Bay’s tight end Rob Gronkowski recently launched his personalized set of digital cards which show himself in action, removing elements that may infringe image rights, but nevertheless good enough to profit almost $ 2 million in sales. 

The next level of fan engagement

Other than a business-grounded optic, NFTs encourage athletes to redefine their relationships with the public. That can be in the form of exclusive career content or rewards for the best fans including personal visits, online contact, gifts etc…. At this stage, this is hypothetical talk but done correctly, can bring the stands closer to the pitch, a dream every supporter holds.  

Fantasy sports leagues

In some cases, NFTs can also be used within fantasy sports league applications, with each NFT representing a player who could be part of a team entered into season-long competitions. In the Fantasy League, an e-sports platform where users set up their own teams based on existing clubs, NFTs radically transformed the way how digital interactions related to sports now occur. 

With Sorare, you create Fantasy Football lineups using NFT cards that you actually own. When the players score on the field, you win real money. The match in Russia notched Anderson a prize of 0.25 ETH (now worth around $500) and additional NFTs – more player cards – now worth over $2,000. Sorare doles out these prizes constantly. “I saw the potential right away,” says Anderson. “This is fun and engaging, and I can win NFTs and [ETH] using my passion for football and sports.” Anderson is part of a rabid group of soccer fans (120,000 active monthly users) obsessing over Sorare – an addictive blend of fantasy football, collecting and the wheeling and dealing of crypto trading. He loves it so much he started The Sorare Podcast, where guests join him to geek out over strategy.

Merchandise as digital products

Sportswear as a digital product

A step further past collectibles is wardrobe. Now more than ever have fashion and sports been synonymous of one another. Nike has become a dominant force in streetwear apparel besides brands such as Puma, Adidas, and Champion. Buying sportswear is a fashion statement, one that NFTs are starting to introduce in digital form. For example, Gucci Virtual 25 replicates a shoe design that can only be used in augmented reality.

Gamers (including sporting players) buy “skins” to give themselves a unique look, one that makes them stand out, and this has been going on since 2012, so the idea already exists. Until now, the industry has topped at relatively basic gear and memorabilia but with the creation of the metaverse, nothing is off the table.

How did the championship ring become a digital asset?

In basketball, 15 years onwards from Miami heat’s first championship glory, the NBA commemorated the event with an NFT collection, where virtual championship rings of the time, alongside banners and flags were offered on their digital platform. In football, ACF Fiorentina delivered special edition merchandise of jerseys for their 95-year anniversary, 95 jerseys materially and digitally available. The project was conducted on the Genuino program, a fan engagement platform where fans can purchase digital collectibles, certified by blockchain technology.

All in all, the paradigm describes a parallel shift in engagement, from physical to digital, but NFTs can do more than switch scenery, they can so to speak, buy you that sunrise view.  

Decision making in sports clubs

In Japan, clubs in the non-professional shallows up until first division (J1) are adopting the token model to manage ownership structures with fans, and the sponsorship deals that underlie them. YSCC Yokohama announced that they had sold half a million dollars of tradeable fan tokens from the beginning of May, promising fans the possibility to vote on matters such as uniform design, player of the week, attend pre-match meetings with staff and access to VIP tickets.

In Turin, Juventus’s stadium, the Allianz, blasted Blur’s “Song 2” every time the “vecchia signora” would score a goal. This was possible because fans on a blockchain ecosystem called Socios.com decided so. The platform sells tokens, and the more you own, the stronger your voting powers are. The founder Arthur Dreyfus discussed the globality of the sport and that this mechanism allows fans that are away to still be part of the event, especially in times of Covid.

In theory, a song played at the Olimpico di Roma or Rajko Mitić Stadium in Belgrade can be selected by fans in India or even the Mauritius. No limits – global inclusivity is the 1st rule. It must be clear that organizations are run by professionals, so boundaries are in place and they won’t budge. Fans must make content with their role as fans, but that doesn’t mean they can’t have their piece of the pie. 

How we can use NFT in sports fan engagement
How we can use NFT in sports fan engagement

NFT fan engagement and the metaverse

A study by Deloitte predicted that by the start of 2023 already 5 million fans will have either acquired NFTs or received them as a gift. There is a lot of convincing evidence to believe that fan engagement will be bolstered by activity outside of sports. Art, music, gaming, the wider possibilities are what initially will drive the NFT model, but sports, with its billions of fans around the globe, will have its say.

As strange as it appears to purchase digital content, we must understand that it is a recent phenomenon, an oddity. But with the advent of gamer culture, this is no longer the case. In 2020’s second quarter, American consumers spent about $1 billion on gaming content. By 2022, especially in case of COVID induced lockdown, tens of billions of dollars will flow into purchases. In this context, we can only expect for tokens to increase in numbers, types, and functions, and expect them to enter our everyday lives in more ways than we first thought. The sports industry may be among the first ones to experience that radical change. 

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Aethir Tokenomics – Case Study

Kajetan Olas

22 Nov 2024
Aethir Tokenomics – Case Study

Authors of the contents are not affiliated to the reviewed project in any way and none of the information presented should be taken as financial advice.

In this article we analyze tokenomics of Aethir - a project providing on-demand cloud compute resources for the AI, Gaming, and virtualized compute sectors.
Aethir aims to aggregate enterprise-grade GPUs from multiple providers into a DePIN (Decentralized Physical Infrastructure Network). Its competitive edge comes from utlizing the GPUs for very specific use-cases, such as low-latency rendering for online games.
Due to decentralized nature of its infrastructure Aethir can meet the demands of online-gaming in any region. This is especially important for some gamer-abundant regions in Asia with underdeveloped cloud infrastructure that causes high latency ("lags").
We will analyze Aethir's tokenomics, give our opinion on what was done well, and provide specific recommendations on how to improve it.

Evaluation Summary

Aethir Tokenomics Structure

The total supply of ATH tokens is capped at 42 billion ATH. This fixed cap provides a predictable supply environment, and the complete emissions schedule is listed here. As of November 2024 there are approximately 5.2 Billion ATH in circulation. In a year from now (November 2025), the circulating supply will almost triple, and will amount to approximately 15 Billion ATH. By November 2028, today's circulating supply will be diluted by around 86%.

From an investor standpoint the rational decision would be to stake their tokens and hope for rewards that will balance the inflation. Currently the estimated APR for 3-year staking is 195% and for 4-year staking APR is 261%. The rewards are paid out weekly. Furthermore, stakers can expect to get additional rewards from partnered AI projects.

Staking Incentives

Rewards are calculated based on the staking duration and staked amount. These factors are equally important and they linearly influence weekly rewards. This means that someone who stakes 100 ATH for 2 weeks will have the same weekly rewards as someone who stakes 200 ATH for 1 week. This mechanism greatly emphasizes long-term holding. That's because holding a token makes sense only if you go for long-term staking. E.g. a whale staking $200k with 1 week lockup. will have the same weekly rewards as person staking $1k with 4 year lockup. Furthermore the ATH staking rewards are fixed and divided among stakers. Therefore Increase of user base is likely to come with decrease in rewards.
We believe the main weak-point of Aethirs staking is the lack of equivalency between rewards paid out to the users and value generated for the protocol as a result of staking.

Token Distribution

The token distribution of $ATH is well designed and comes with long vesting time-frames. 18-month cliff and 36-moths subsequent linear vesting is applied to team's allocation. This is higher than industry standard and is a sign of long-term commitment.

  • Checkers and Compute Providers: 50%
  • Ecosystem: 15%
  • Team: 12.5%
  • Investors: 11.5%
  • Airdrop: 6%
  • Advisors: 5%

Aethir's airdrop is divided into 3 phases to ensure that only loyal users get rewarded. This mechanism is very-well thought and we rate it highly. It fosters high community engagement within the first months of the project and sets the ground for potentially giving more-control to the DAO.

Governance and Community-Led Development

Aethir’s governance model promotes community-led decision-making in a very practical way. Instead of rushing with creation of a DAO for PR and marketing purposes Aethir is trying to make it the right way. They support projects building on their infrastructure and regularly share updates with their community in the most professional manner.

We believe Aethir would benefit from implementing reputation boosted voting. An example of such system is described here. The core assumption is to abandon the simplistic: 1 token = 1 vote and go towards: Votes = tokens * reputation_based_multiplication_factor.

In the attached example, reputation_based_multiplication_factor rises exponentially with the number of standard deviations above norm, with regard to user's rating. For compute compute providers at Aethir, user's rating could be replaced by provider's uptime.

Perspectives for the future

While it's important to analyze aspects such as supply-side tokenomics, or governance, we must keep in mind that 95% of project's success depends on demand-side. In this regard the outlook for Aethir may be very bright. The project declares $36M annual reccuring revenue. Revenue like this is very rare in the web3 space. Many projects are not able to generate any revenue after succesfull ICO event, due to lack fo product-market-fit.

If you're looking to create a robust tokenomics model and go through institutional-grade testing please reach out to contact@nextrope.com. Our team is ready to help you with the token engineering process and ensure your project’s resilience in the long term.

Quadratic Voting in Web3

Kajetan Olas

04 Dec 2024
Quadratic Voting in Web3

Decentralized systems are reshaping how we interact, conduct transactions, and govern online communities. As Web3 continues to advance, the necessity for effective and fair voting mechanisms becomes apparent. Traditional voting systems, such as the one-token-one-vote model, often fall short in capturing the intensity of individual preferences, which can result in centralization. Quadratic Voting (QV) addresses this challenge by enabling individuals to express not only their choices but also the strength of their preferences.

In QV, voters are allocated a budget of credits that they can spend to cast votes on various issues. The cost of casting multiple votes on a single issue increases quadratically, meaning that each additional vote costs more than the last. This system allows for a more precise expression of preferences, as individuals can invest more heavily in issues they care deeply about while conserving credits on matters of lesser importance.

Understanding Quadratic Voting

Quadratic Voting (QV) is a voting system designed to capture not only the choices of individuals but also the strength of their preferences. In most DAO voting mechanisms, each person typically has one vote per token, which limits the ability to express how strongly they feel about a particular matter. Furthermore, QV limits the power of whales and founding team who typically have large token allocations. These problems are adressed by making the cost of each additional vote increase quadratically.

In QV, each voter is given a budget of credits or tokens that they can spend to cast votes on various issues. The key principle is that the cost to cast n votes on a single issue is proportional to the square of n. This quadratic cost function ensures that while voters can express stronger preferences, doing so requires a disproportionately higher expenditure of their voting credits. This mechanism discourages voters from concentrating all their influence on a single issue unless they feel very strongly about it. In the context of DAOs, it means that large holders will have a hard-time pushing through with a proposal if they'll try to do it on their own.

Practical Example

Consider a voter who has been allocated 25 voting credits to spend on several proposals. The voter has varying degrees of interest in three proposals: Proposal A, Proposal B, and Proposal C.

  • Proposal A: High interest.
  • Proposal B: Moderate interest.
  • Proposal C: Low interest.

The voter might allocate their credits as follows:

Proposal A:

  • Votes cast: 3
  • Cost: 9 delegated tokens

Proposal B:

  • Votes cast: 2
  • Cost: 4 delegated tokens

Proposal C:

  • Votes cast: 1
  • Cost: 1 delegated token

Total delegated tokens: 14
Remaining tokens: 11

With the remaining tokens, the voter can choose to allocate additional votes to the proposals based on their preferences or save for future proposals. If they feel particularly strong about Proposal A, they might decide to cast one more vote:

Additional vote on Proposal A:

  • New total votes: 4
  • New cost: 16 delegated tokens
  • Additional cost: 16−9 = 7 delegated tokens

Updated total delegated tokens: 14+7 = 21

Updated remaining tokens: 25−21 = 425 - 21 = 4

This additional vote on Proposal A costs 7 credits, significantly more than the previous vote, illustrating how the quadratic cost discourages excessive influence on a single issue without strong conviction.

Benefits of Implementing Quadratic Voting

Key Characteristics of the Quadratic Cost Function

  • Marginal Cost Increases Linearly: The marginal cost of each additional vote increases linearly. The cost difference between casting n and n−1 votes is 2n−1.
  • Total Cost Increases Quadratically: The total cost to cast multiple votes rises steeply, discouraging voters from concentrating too many votes on a single issue without significant reason.
  • Promotes Egalitarian Voting: Small voters are encouraged to participate, because relatively they have a much higher impact.

Advantages Over Traditional Voting Systems

Quadratic Voting offers several benefits compared to traditional one-person-one-vote systems:

  • Captures Preference Intensity: By allowing voters to express how strongly they feel about an issue, QV leads to outcomes that better reflect the collective welfare.
  • Reduces Majority Domination: The quadratic cost makes it costly for majority groups to overpower minority interests on every issue.
  • Encourages Honest Voting: Voters are incentivized to allocate votes in proportion to their true preferences, reducing manipulation.

By understanding the foundation of Quadratic Voting, stakeholders in Web3 communities can appreciate how this system supports more representative governance.

Conclusion

Quadratic voting is a novel voting system that may be used within DAOs to foster decentralization. The key idea is to make the cost of voting on a certain issue increase quadratically. The leading player that makes use of this mechanism is Optimism. If you're pondering about the design of your DAO, we highly recommend taking a look at their research on quadratic funding.

If you're looking to create a robust governance model and go through institutional-grade testing please reach out to contact@nextrope.com. Our team is ready to help you with the token engineering process and ensure that your DAO will stand out as a beacon of innovation and resilience in the long term.